Germany
Strategic Map
It has taken a long time, but we are finally
ready to give the new campaign system a test play. It is about six weeks since we completed the
last campaign phase. This has been by
far the longest break in the campaign since it started in 2009.
When I started I thought that it would take a
week or two. I already knew what I
wanted to do, and expected that I would just have to alter the existing
maps. But a bit like decorating the
house, the more I did the more I realised I still had to do. In the end I have had to redesign all of the
campaign maps and rewrite the campaign rules.
It soon became obvious that the well tried
campaign phase system would not work with the new concept. This was disappointing because this has
worked so well, and is a vital part of the previous concept. Each of the five campaign areas have a stand
alone campaign in sequence. At the
start of the mini campaign both armies are full strength and fully
supplied. A complete fresh page for
each campaign.
The new concept will be an ongoing campaign in
each of the five campaign areas. The
length of the campaign phase will be restricted to seven days. Each army will start the phase with seven
days supplies. They will not receive any
supplies during the campaign phase. When
they run out of supplies each corps will start to receive attrition casualties
(10% of one brigade each day).
The test campaign will be set in the Brunswick
region of North Germany. At the start of the campaign both armies are deployed
along the border of the region. In
future campaigns they will be in the same positon that they finished the last
campaign. Or at least the positions
they were in after compulsory morale moves at the end of the campaign.
Brunswick
Campaign Map
The campaign map looks very similar to the
previous campaign. However it covers a
much bigger area. In the previous
campaign each of the nine towns on this map would have been a campaign
phase. In this campaign they are one
wargames table.
I expect the campaign to follow the same course
as the previous one. Both armies will
have to establish depots (corps must be stationary for one day) and bring
forward supplies from depots off map.
The main difference will be the seven day limit
on each campaign. The objective is to
defeat the other army, simple as that.
Each corps will start with four days supplies, and new depots will have
to be established within supply distance (three squares) by then or the corps
will have to retreat to resupply.
There will be a constant balance between trying
to hurt the enemy, whilst protecting your supply chain. The side that gets this balance right should
win, providing that they can also win the critical battles.
I am really looking forward to seeing how this
test campaign works out.
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